Thursday, December 6, 2007

Introducing .NET to SwinGame

Gday,

This week has been pretty busy, I've been working on the .NET Wrapper for the SwinGame SDK and is virtually complete. Just some loose ends to tie up, such as matrices and error handling, after that I'll be looking to implement a loader I've been working on for a tile based map editor called Mappy.

With the .NET wrapper, I've also completed the showcase for it (at least, the parts we've decided to show so far), and it's all working great. It shows off some of the SwinGame SDK's features such as Drawing of primitives, bitmaps, sprites, moving of bitmaps and sprites, collision, physics, text and fonts, and lots more.

As I rewrite the Mappy loader for the SwinGame SDK, I'll be writing a tutorial on how to make, export and load a map from Mappy, which hopefully will help newcomers to the SwinGame SDK make some awesome maps for their games.

Once that is done, I'll be starting my individual game example, which will be an RPG. The title, style and theme are undecided for the time being.

1 comment:

rene7@rene7.com said...

Awsome! That is really great news!